
BERKELEY, CALIF. — The week-long training at UC Berkeley in multimedia has now moved to a new phase. After getting basic background on audio, video and photographic equipment, we went out into the field on our group’s assignment. My group, Team Gecko, went to visit Professor Robert Full to learn about the work he’s done in biomechanics. Full’s lab discovered the properties of gecko’s feet that allow the animals to stick onto slick surfaces without use of suction or adhesive. He then mimicked that stickiness in robots that could climb up walls.
So the seven of us descended into Full’s office, a press gaggle with a high-end videocamera, two audio recorders, a digital SLR and point-and-shoot camera, and lots of microphones. Often, Full would ask us what we wanted to do next, and we had to struggle to figure it out. We were like a team without a leader. The idea is that we have to work everything out together, and all of us get time doing video, audio, and photo capture and do interviews.

Sometimes, the journalist scrum was as entertaining as Full’s spiel about mimicking nature with new inventions. When we were observing one of the geckos in Full’s lab, we were packed into the room, recording one of the grad student/researcher’s every words.
But the good part about the gaggle was that we could each take turns with the equipment and try out things we didn’t know before. Even though it was at times a cumbersome process, we knew that we were gaining valuable experience and had more chances to capture all the video, audio and photos we might need.
Learning Basic Flash
Now we’re doing a basic training on Flash production with Jeremy Rue from UC Berkeley in the multimedia computer lab.
Jeremy Rue: Flash was started in 1986 to do web animations. And you’ll see that we’ll be making things move with Flash. It’s now evolved with a level of interactivity, so that things move when you push a button. It’s great for multimedia because it helps make your story more dynamic. You will recognize Flash with advertisements because a lot of ads use Flash to move around and annoy you.

Now, about 97% of computers can view Flash. Flash is on virtually all computers. It’s safe to know that if you do it in Flash, almost everyone can see it. And it works cross-platform, on Macs and PCs. When you build a website, you have to build it for every platform, every browser. Whenever you build something in Flash, you have to consider it as being in a locked container that Google can’t process well when it comes to finding it in search.
What’s Flash good for? Slide shows, movement, animation, video.
(Shows some examples of Flash)
(Now we’re using Flash Professional 8.)
If you’re working on a project, it’s automatically created in an .FLA file, which includes everything in a project. When you export a project, it is in a locked .swf file, that people can see but can’t change. It’s designed to be embedded in a web page. Tomorrow we’ll teach you how to use Dreamweaver and we’ll show you how to embed Flash in a web page. Then there’s the .FLV file that everyone uses online, including YouTube.
(Begin tutorial for Flash. Also taken from online tutorial.)
Each box is a different frame. How long is 20 frames? It depends on your frame rate. The timeline is frame-based. On the right is a library. So anything you import will go into the library, a photo or video. The “property inspector” is important, and tells you the properties of what you click on.

Today we’re going to make a simple slide show of four photos. And it’s pretty basic, with the photos fading in and out. It looks basic but we’re going to do it manually, and it’s going to seem like a lot of work and it is. Why do we teach this then? Because it’s important to understand how this works. There are other slide show programs that are easier, like SoundSlides.
To build a basic audio slideshow in Flash:
1. Import images.
2. Choose all photos in the stack.
3. Highlight and trash the empty Layer 1.
(Clicking on the dots on each layer lets you see the layer below each one.)
(“Eye” icon shows you all layers; “Lock” icon protects each layer.)
4. File > Save to save the slideshow so far.
In Flash, a symbol is a container. We will convert each of these photos into symbols. Flash can stretch a symbol out and do all kinds of things to it. Any Flash project you’ve seen on the web, when an image moves around, it’s in a symbol.
5. Choose a photo, and then go to Modify > Convert to Symbol, and then choose “Graphics” button and name the photo and hit OK. Do that for each photo.
We now want to create our timeline to fade up and down each image.
6. Click on 44th frame. Hold Shift and highlight all the keyframes in 44, covering all the pictures.
7. Insert > Timeline > Keyframe. Then choose frame 10, highlight all the layers, hit Insert > Timeline > Keyframe for each one.

8. Move the Play Head over to frame 1. Click on the first photo, and then select all four photos. In the Property Inspection, choose Color > Alpha and set it to 0. That way, the start of the slideshow will have a blank slate. Do the same for frame 44 to make the slideshow end in a blank white page as well.
9. To create the fade, you need the “tween.” In old cartoons, the apprentices would draw the in-between frames, the transitions for the cartoons. The main cartoonists would do the main drawings and let the apprentices do the transitions. Choose all photos in Frame 1, in the Property Inspector go to Tween > Motio